<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
    <title>Springwise - Gaming</title>
    <link rel="alternate" type="text/html" href="http://springwise.com/" />
    <link rel="self" type="application/atom+xml" href="http://springwise.com/atom.xml" />
    <id>tag:springwise.com,2008-12-18://1</id>
    <updated>2010-05-31T13:43:32Z</updated>
    <subtitle>Your daily fix of entrepreneurial ideas.</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type Commercial 4.24-en</generator>

<entry>
    <title>Giant-screen social games for crowds at large events</title>
    <link rel="alternate" type="text/html" href="http://springwise.com/gaming/uplause/" />
    <id>tag:springwise.com,2010://1.8233</id>

    <published>2010-05-31T13:32:34Z</published>
    <updated>2010-05-31T13:43:32Z</updated>

    <summary> There&apos;s no doubt sports matches and other large events offer advertisers the potential of an engaged, enthusiastic crowd of consumers; how to make the most of that potential, however, is much less clear. Finnish Uplause has developed a series...</summary>
    <author>
        <name>Springwise</name>
        <uri>http://www.springwise.com</uri>
    </author>
    
        <category term="Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="fi" label="FI" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://springwise.com/">
        <![CDATA[<p><a href="http://www.springwise.com/gaming/uplause/"><img src="http://www.springwise.com/pix/spotlight/uplause.jpg" class="spotlight"></a></p>

<p>There's no doubt sports matches and other large events offer advertisers the potential of an engaged, enthusiastic crowd of consumers; how to make the most of that potential, however, is much less clear. Finnish <a href="http://www.uplause.com">Uplause</a> has developed a series of social games for use on giant stadium screens that aim to entertain and engage participants while conveying positive brand impressions.</p>

<p>Uplause games can be shown on-screen during breaks in the action at any game or large event. Shouting, waves and other crowd favorites are included among the games on offer, as are games that challenge the audience to battle for a better score in volume, rhythm and more. One game, for example, requires the audience to clap together at specific times in order to match the rhythm of the song, “We will rock you.” At least as important as the entertainment value, however, is that sponsorship can be inserted in a matter of minutes, Uplause says. The technology's in-game ad system lets event organizers earn additional revenues by selling product placement to partners and sponsors. The games can also be used to move large crowds of people, such as over to the bar, Uplause says. Operated for event organizers by the Uplause team, the system was already used in Finland's SM-Liiga Ice Hockey Play-Offs this spring; <a href="http://www.youtube.com/watch?v=Fe1rrVXxPy4" class="unbold">a YouTube video</a> demonstrates the technology in action.</p>

<p>There's little doubt that content has become far more effective than advertising when it comes to engaging individual consumers, so it only makes sense that the same would be true on a crowd level. Uplause aims to expand internationally with its licensing-based business model, <a href="http://www.arcticstartup.com/2010/01/20/uplause-introduces-real-world-massively-multiplayer-crowd-games-for-big-events/" class="unbold">according to a report in ArcticStartup</a>; one to partner with toward that end...?</p>

<p>Website: <a href="http://www.uplause.com">www.uplause.com</a><br />
Contact: <a href="mailto:veli-pekka.marin@uplause.com">veli-pekka.marin@uplause.com</a></p>

<p>Spotted by: Jan Ameri </p>]]>
        
    </content>
</entry>

<entry>
    <title>Board game stimulates sustainable (re)thinking</title>
    <link rel="alternate" type="text/html" href="http://springwise.com/eco_sustainability/playrethink/" />
    <id>tag:springwise.com,2010://1.7986</id>

    <published>2010-01-23T10:52:44Z</published>
    <updated>2010-01-23T11:11:07Z</updated>

    <summary> Games have long been used as an educational tool, and not just for kids. Canadian Akoha, for example, encourages players to be more kind. Now, along similar lines, Play Rethink invites users to redesign everyday objects to make them...</summary>
    <author>
        <name>Springwise</name>
        <uri>http://www.springwise.com</uri>
    </author>
    
        <category term="Eco &amp; Sustainability" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="uk" label="UK" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://springwise.com/">
        <![CDATA[<p><a href="http://www.springwise.com/eco_sustainability/playrethink/"><img src="http://www.springwise.com/pix/spotlight/playrethink.jpg" class="spotlight"></a></p>

<p>Games have long been used as an educational tool, and not just for kids. Canadian <a href="http://springwise.com/non-profit_social_cause/akoha/" class="unbold">Akoha</a>, for example, encourages players to be more kind. Now, along similar lines, <a href="http://www.playrethink.com/">Play Rethink</a> invites users to redesign everyday objects to make them more sustainable.</p>

<p>Play Rethink ("The Eco-Design Game") is an effort from London-based Rethink Games to help people think—or rethink—how to make everyday objects and services more socially and environmentally friendly. Each game includes a multicoloured wheel and 98 drawing cards along with an eco-strategies key card and an instruction sheet with activities. With each spin of the wheel, players get a card asking them to rethink a particular everyday object, such as a chair or a vacuum cleaner. They then describe their idea for a more sustainable approach by drawing it on the card. Ideas players are particularly proud of can be uploaded onto the Play Rethink website, where others can rate, comment and be inspired by them. What's more, each month Rethink Games selects one idea to serve as the project of the month, and it's currently working on setting up partnerships with organizations that can help develop those ideas further. Play Rethink is sold online and through select London retailers. Pricing is GBP 24.95, with refill card packs available for GBP 5.95 each. Corporate workshops to help promote innovation are also available.</p>

<p>Facilitating the idea generation process is all very good and well, of course; what will make this really interesting, however, is a way to turn the best ideas into reality. <a href="http://springwise.com/style_design/consumers_get_paid_for_input_o/" class="unbold">RedesignMe</a> found a way to do that through partnerships with manufacturers, and it also took the critical step of paying the <a href="http://trendwatching.com/trends/gen-cash.htm" class="unbold">Generation C(ash)</a> consumers whose ideas got used. Play Rethink may be a game, but it's also another way to tap into the global brain. Who will help pave the way toward some real results? (Related: <a href="http://springwise.com/gaming/hiddenpark/" class="unbold">iPhone game gets kids into the (hidden) park</a>.)</p>

<p>Website: <a href="http://www.playrethink.com">www.playrethink.com</a><br />
Contact: <a href="mailto:info@rethinkgames.com">info@rethinkgames.com</a></p>

<p>Spotted by: Estee Chaikin</p>]]>
        
    </content>
</entry>

<entry>
    <title>Rental service for kids&apos; video games</title>
    <link rel="alternate" type="text/html" href="http://springwise.com/gaming/smartyrents/" />
    <id>tag:springwise.com,2010://1.7978</id>

    <published>2010-01-19T12:55:03Z</published>
    <updated>2010-01-19T12:53:05Z</updated>

    <summary> Given the remarkable speed with which children can tire of their toys, it&apos;s not too surprising that we&apos;ve seen toy rental services emerge in both the US and—more recently—France. Since the very same phenomenon tends to occur with video...</summary>
    <author>
        <name>Springwise</name>
        <uri>http://www.springwise.com</uri>
    </author>
    
        <category term="Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Life Hacks" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="us" label="US" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://springwise.com/">
        <![CDATA[<p><a href="http://www.springwise.com/gaming/smartyrents/"><img src="http://www.springwise.com/pix/spotlight/smartyrents.jpg" class="spotlight"></a></p>

<p>Given the remarkable speed with which children can tire of their toys, it's not too surprising that we've seen toy rental services emerge in both the US and—more recently—France. Since the very same phenomenon tends to occur with video games, it makes perfect sense to see a brand-new startup that focuses exclusively on that category of entertainment.</p>

<p>Like both <a href="http://springwise.com/life_hacks/toy_rental_service/" class="unbold">Babyplays</a> and <a href="http://springwise.com/life_hacks/dimdom/" class="unbold">Dim Dom</a>, California-based <a href="http://www.smartyrents.com">SmartyRents</a> uses the Netflix model to help parents keep their children aged 9 months to 10 years old challenged and entertained. The effort was launched just last week by two former teachers, which is why it also focuses on games with an educational bent. Included in its inventory, for example, are top games from LeapFrog—including Little Leaps, Clickstart, Leapster and Didj—and from Vtech, including V.Smile Baby, V.Smile, V.Motion and V.Flash. Parents begin by signing up and choosing from among four rental packages, depending on how many games they'd like to have at one time. Monthly pricing ranges from USD 9.99 for one game at a time to USD 24.99 for four games at once. They then choose the games they'd like to start off with—the site even lets them search by the educational skills emphasized—and their selections get sent to their door along with a prepaid mailing envelope to use to return them. Games can be kept for as long as children enjoy them. Sending a game back prompts the next game on the family's list to be sent; alternatively, those that are too hard to part with can be purchased for the site's listed “Love it” price.</p>

<p>Whether it's toys or <a href="http://springwise.com/media_publishing/textbook_rental_for_college_st/" class="unbold">college textbooks</a>, <a href="http://springwise.com/life_hacks/baby_clothes_rental_service/" class="unbold">baby clothes</a>, <a href="http://springwise.com/fashion_beauty/renttherunway/" class="unbold">designer dresses</a> or <a href="http://springwise.com/telecom_mobile/rentobile_a_netflix_for_cell_p/" class="unbold">cellphones</a>, freedom from the bonds of ownership is increasingly the way to <a href="http://trendwatching.com/trends/transumers.htm" class="unbold">transumers</a>' hearts. SmartyRents, however, currently serves only the US; one to emulate for kids and parents in other countries?</p>

<p>Website: <a href="http://www.smartyrents.com">www.smartyrents.com</a><br />
Contact: <a href="http://www.smartyrents.com/contact.php">www.smartyrents.com/contact.php</a></p>

<p>Spotted by: Susanna Haynie</p>]]>
        
    </content>
</entry>

<entry>
    <title>Virtual game purchases benefit Haiti Relief Fund</title>
    <link rel="alternate" type="text/html" href="http://springwise.com/non-profit_social_cause/zynga/" />
    <id>tag:springwise.com,2010://1.7973</id>

    <published>2010-01-16T12:29:44Z</published>
    <updated>2010-01-16T21:25:35Z</updated>

    <summary> There are plenty of opportunities for companies to demonstrate their generosity even during the best of times, but when disaster strikes, there&apos;s a much greater potential to make a difference. That, no doubt, was part of the motivation behind...</summary>
    <author>
        <name>Springwise</name>
        <uri>http://www.springwise.com</uri>
    </author>
    
        <category term="Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Non-profit, Social cause" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="us" label="US" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://springwise.com/">
        <![CDATA[<p><a href="http://springwise.com/non-profit_social_cause/zynga/"><img src="http://www.springwise.com/pix/spotlight/zynga.jpg" class="spotlight"></a></p>

<p>There are plenty of opportunities for companies to demonstrate their generosity even during the best of times, but when disaster strikes, there's a much greater potential to make a difference. That, no doubt, was part of the motivation behind last year's <a href="http://springwise.com/non-profit_social_cause/bushfirehousing/" class="unbold">Bushfire Housing</a>, and it's also surely at work in social gaming company <a href="http://www.zynga.com">Zynga's Haiti Relief Fund</a>.</p>

<p>Starting this past Thursday, Zynga is conducting a special relief campaign in three of its top games—FarmVille, Mafia Wars and Zynga Poker—which together reach more than 40 million users daily. Specifically, players of those games can now purchase limited-edition in-game social goods, and 100 percent of the proceeds will go towards supporting emergency aid in Haiti. Within FarmVille, there's white corn that will not wither if left unattended for a week; in Mafia Wars, there's a Haitian drum. Zynga Poker fans, meanwhile, can buy a special chip package in exchange for a rare premium item. Users can also donate directly to the World Food Programme, which has set up an emergency response team to distribute food and other relief to thousands in Haiti.</p>

<p>Yet another shining example of the corporate generosity now being expected by what our sister site calls <a href="http://trendwatching.com/trends/generationg/" class="unbold">Generation G</a>, Zynga's Haiti Relief Fund is one to be emulated as soon—and as often—as possible! (Related: <a href="http://springwise.com/non-profit_social_cause/smallcanbebig/" class="unbold">Donated site helps families keep their homes</a>.)</p>

<p>Website: <a href="http://www.zynga.com">www.zynga.com</a><br />
Contact: <a href="mailto:businessdevelopment@zynga.com">businessdevelopment@zynga.com</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Platform lets novices create and sell their own computer games</title>
    <link rel="alternate" type="text/html" href="http://springwise.com/gaming/yoyogames/" />
    <id>tag:springwise.com,2009://1.7941</id>

    <published>2009-12-15T22:51:54Z</published>
    <updated>2009-12-15T23:52:12Z</updated>

    <summary> Enterprising consumers can already sell the photos they take, the vegetables they grow and the meals they cook as a way to earn a little extra cash. So why not the computer games they create for fun? UK-based YoYo...</summary>
    <author>
        <name>Springwise</name>
        <uri>http://www.springwise.com</uri>
    </author>
    
        <category term="Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="uk" label="UK" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://springwise.com/">
        <![CDATA[<p><a href="http://www.springwise.com/gaming/yoyogames/"><img src="http://www.springwise.com/pix/spotlight/yoyogames.jpg" class="spotlight"></a></p>

<p>Enterprising consumers can already sell <a href="http://springwise.com/media_publishing/fotomoto/" class="unbold">the photos they take</a>, <a href="http://springwise.com/food_beverage/veggietrader/" class="unbold">the vegetables they grow</a> and <a href="http://www.springwise.com/food_beverage/bookofcooks/" class="unbold">the meals they cook</a> as a way to earn a little extra cash. So why not the computer games they create for fun? UK-based <a href="http://www.yoyogames.com">YoYo Games</a> lets them do just that, even if they don't already have programming experience.</p>

<p>Users of YoYo's site begin by downloading its Game Maker software for free. That lets them create professional-looking games without having to write a single line of code. Rather, using simple drag-and-drop actions, they can create games with backgrounds, sprites, animated graphics, music and sound effects; 3D capabilities are even available. For USD 25, those who get really interested can upgrade to the software's Pro Edition—which includes additional features and is free of logos and pop-up messages—but it's not required. Once they have a game they're satisfied with, users can post it on the YoYo Games site for sharing with others—there are currently more than 25,000 such games available for the playing. They can also burn their game onto a CD for sale to others. In fact, <a href="http://gamemakerblog.com/2009/04/22/yoyo-games-plan-to-port-game-maker-to-mobiles/" class="unbold">rumours suggest</a> YoYo may also be working on a way to allow sales for iPhone and other mobile platforms.</p>

<p>Whether it's <a href="http://springwise.com/homes_housing/homstie/" class="unbold">renting out unused space</a> or <a href="http://www.springwise.com/marketing_advertising/freshlybranded/" class="unbold">selling their creative output</a>, <a href="http://trendwatching.com/trends/sellsumers/" class="unbold">sellsumers</a> today are finding—and demanding—more and more ways to capitalize on their assets. Earning is the new spending, one might say, thanks in large part to the global recession. How is <em>your</em> brand helping its customers turn a profit...?</p>

<p>Website: <a href="http://www.yoyogames.com">www.yoyogames.com</a><br />
Contact: <a href="http://www.yoyogames.com/feedback">www.yoyogames.com/feedback</a><br />
 <br />
Spotted by: Sayu Sinha</p>]]>
        
    </content>
</entry>

<entry>
    <title>Nintendo game takes kids on a wifi treasure hunt</title>
    <link rel="alternate" type="text/html" href="http://springwise.com/gaming/treasureworld/" />
    <id>tag:springwise.com,2009://1.7119</id>

    <published>2009-07-20T21:08:31Z</published>
    <updated>2009-07-20T21:37:10Z</updated>

    <summary> Childhood obesity may be a problem of epidemic proportions in many parts of the world, but several games are doing their part to help keep kids moving. We&apos;ve already covered LocoMatrix, Swinxs and The Hidden Park, and now a...</summary>
    <author>
        <name>Springwise</name>
        <uri>http://www.springwise.com</uri>
    </author>
    
        <category term="Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="us" label="US" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://springwise.com/">
        <![CDATA[<p><a href="http://springwise.com/gaming/treasureworld/"><img src="http://www.springwise.com/pix/spotlight/treasureworld.jpg" class="spotlight"></a></p>

<p>Childhood obesity may be a problem of epidemic proportions in many parts of the world, but several games are doing their part to help keep kids moving. We've already covered <a href="http://springwise.com/gaming/location-based_games_lure_kids/" class="unbold">LocoMatrix</a>, <a href="http://springwise.com/lifestyle_leisure/game_console_gets_kids_outside/" class="unbold">Swinxs</a> and <a href="http://springwise.com/gaming/hiddenpark/" class="unbold">The Hidden Park</a>, and now a new contender launched last month takes kids on a wifi-based treasure hunt outside.</p>

<p>Published by <a href="http://www.aspyr.com/" class="unbold">Aspyr Media</a>, <a href="http://www.nintendo.com/games/detail/4rL2jhYyiZuQfOBUOaYUJWvX534iODR_">Treasure World</a> is a game for the Nintendo DS that converts real-world wifi signals into online treasures. The story focuses on Starsweep, a space traveller who journeys through space in his ship called Haley. In the game, however, Haley has broken down and needs more stardust to get going again. A quirky robot named Wishfinder helps players find not just stardust but also treasure during their adventure by tapping the wealth of wifi hotspots available around the world. More than 2,500 in-game items and treasures such as trees, flowers, candy and clothes can be unlocked as players access the more than 200 million wifi treasure spots worldwide that are registered within the game, and those items can be used to decorate in-game environments. Some feature musical qualities; others can be used to dress up the player's unique character. Either way, the stardust uncovered helps move the spaceship along. Only some items are available at each hotspot, however, meaning that the more kids move around, the more they'll find. Players can also join Club Treasure World to chat, trade items and show off with other treasure hunters around the globe. Treasure World's list price is USD 29.99.</p>

<p>Treasure World is not only another blow in the fight against obesity, it's also a nice illustration of what our sister site likes to call the <a href="http://trendwatching.com/trends/offon.htm" class="unbold">OFF=ON trend</a>, whereby the online and offline worlds are increasingly overlapping. Game developers around the world: keep the kids moving and the innovations coming!</p>

<p>Website: <a href="http://www.nintendo.com/games/detail/4rL2jhYyiZuQfOBUOaYUJWvX534iODR_">www.nintendo.com/games</a><br />
Contact: <a href="http://www.nintendo.com/corp/contact.jsp">www.nintendo.com/corp/contact.jsp</a><br />
 <br />
Spotted by: Emmeliek Preijde</p>]]>
        
    </content>
</entry>

<entry>
    <title>iPhone game gets kids into the (hidden) park</title>
    <link rel="alternate" type="text/html" href="http://springwise.com/gaming/hiddenpark/" />
    <id>tag:springwise.com,2009://1.6824</id>

    <published>2009-06-20T11:44:58Z</published>
    <updated>2009-06-19T15:28:51Z</updated>

    <summary> Regular Springwise readers may remember LocoMatrix, the location-based game we covered last year that kids play outside using GPS-enabled cell phones. Along similar lines, a new iPhone-specific counterpart aims to take kids on an eco-minded adventure through the park....</summary>
    <author>
        <name>Springwise</name>
        <uri>http://www.springwise.com</uri>
    </author>
    
        <category term="Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Lifestyle &amp; Leisure" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Telecom &amp; Mobile" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="au" label="AU" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://springwise.com/">
        <![CDATA[<p><a href="http://www.springwise.com/gaming/hiddenpark/"><img src="http://www.springwise.com/pix/spotlight/hiddenpark.jpg" class="spotlight"></a></p>

<p>Regular Springwise readers may remember <a href="http://springwise.com/gaming/location-based_games_lure_kids/" class="unbold">LocoMatrix</a>, the location-based game we covered last year that kids play outside using GPS-enabled cell phones. Along similar lines, a new iPhone-specific counterpart aims to take kids on an eco-minded adventure through the park.</p>

<p>Released early this month by Australian developer Bulpadok, <a href="http://www.thehiddenpark.com">The Hidden Park</a> is a computer game for young families that makes the most of the iPhone's features as it leads children into a fantasy world of trolls, fairies and genies. Families begin by downloading the app from Apple’s App Store for USD 6.99 and then heading to a nearby park—currently, the game supports a select group of parks in nine major cities around the world, including New York, London, Tokyo and Sydney. From there, children navigate their way through the real park by following a magical map that reveals where mystical creatures live. As kids move past landmarks in the park, the map tells them where to go next, with puzzles and riddles to solve in order to save the park from greedy developers. Children also take photos of various landmarks—and of the magical creatures who are said to live nearby—and can store those photos in a gallery for an album of their adventure that day.</p>

<p>Taking full advantage of Apple's technology, the Hidden Park uses the iPhone’s A-GPS feature to accurately pinpoint each player’s movements within the park and plot them against the interactive map that forms the heart of the game, for example. Through Location Based Services (LBS) technology, the game triggers particular animations and tasks as the user reaches key points along their journey. The phone's accelerometer, meanwhile, allows users to shake the device to scatter mystical characters over any photographed image. The Hidden Park was created in collaboration with WSP Environmental. And while the game is currently focused on a set of key major parks, it can be adapted to others—in fact, the company is now working on a park builder that will allow parents to set up the game in their local park and share it with other parents. In the meantime, Bulpadok is also accepting nominations for additional parks to support in the game.</p>

<p>As developed nations around the globe fight childhood obesity, there's no doubt games like this will be welcomed with open arms; improving mobile technologies, meanwhile, are making more and more possible. How could *you* put the iPhone to work to slim down and entertain the world's kids...? (Related: <a href="http://springwise.com/gaming/gyms_for_kids_use_gaming_to_ke_1/" class="unbold">Gyms for kids use gaming to keep them hooked</a>.)</p>

<p>Website: <a href="http://www.thehiddenpark.com">www.thehiddenpark.com</a><br />
Contact: <a href="mailto:info@bulpadok.com">info@bulpadok.com</a></p>

<p>Spotted by: Judy McRae</p>]]>
        
    </content>
</entry>

<entry>
    <title>Bobba: a mobile Habbo for users 16 and up</title>
    <link rel="alternate" type="text/html" href="http://springwise.com/gaming/bobba/" />
    <id>tag:springwise.com,2009://1.6771</id>

    <published>2009-05-27T21:43:33Z</published>
    <updated>2009-05-27T22:01:26Z</updated>

    <summary> Millions of teens around the globe are already well-acquainted with Habbo, the popular virtual world aimed at those aged 13 to 18. Now Sulake, the Finnish creator of the site, has launched Bobba, a counterpart designed for mobile phone...</summary>
    <author>
        <name>Springwise</name>
        <uri>http://www.springwise.com</uri>
    </author>
    
        <category term="Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Telecom &amp; Mobile" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="fi" label="FI" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://springwise.com/">
        <![CDATA[<p><a href="http://www.springwise.com/gaming/bobba/"><img src="http://www.springwise.com/pix/spotlight/bobba.jpg" class="spotlight"></a></p>

<p>Millions of teens around the globe are already well-acquainted with <a href="http://www.habbo.com/" class="unbold">Habbo</a>, the popular virtual world aimed at those aged 13 to 18. Now Sulake, the Finnish creator of the site, has launched <a href="http://www.bobba.com/">Bobba</a>, a counterpart designed for mobile phone users 16 and older.</p>

<p>Launched into beta last month, Bobba bills itself as a "pocketsize virtual world" that's designed for use on mobile phones. Much as with Habbo, users can create avatars, build and decorate their own virtual surroundings on the site, and meet and interact with other users. More than 11,000 accounts have already been created; supported phones include a variety of models from Nokia, LG, Samsung, Panasonic and Lenovo; support for iPhones and the iPod Touch is coming soon.</p>

<p>Of course, besides enabling virtual product sales within the site, communities like Habbo and Bobba also provide a nicely targeted way for other businesses to meet and interact with particular segments of consumers—much the way Dutch Postbank did <a href="http://springwise.com/financial_services/facilitating_kidpreneurs_updat/" class="unbold">when it set up a presence on Habbo</a>. After all, in today's socially networked world, the effectiveness of advertising is limited at best. Instead, companies must reach out to consumers where they naturally spend their time—and for legions of mobile users 16 and over, that just might turn out to be Bobba. One to watch!</p>

<p>Website: <a href="http://www.bobba.com">www.bobba.com</a><br />
Contact: <a href="mailto:business@bobba.com">business@bobba.com</a><br />
 <br />
Spotted by: John Greene</p>]]>
        
    </content>
</entry>

<entry>
    <title>Helping gamers connect across platforms</title>
    <link rel="alternate" type="text/html" href="http://springwise.com/gaming/raptr/" />
    <id>tag:springwise.com,2009://1.6750</id>

    <published>2009-05-21T11:55:10Z</published>
    <updated>2009-05-21T11:57:04Z</updated>

    <summary> One of the difficulties gamers often face is figuring out what their friends are playing at any given moment, and in enough time to join them. It&apos;s no simple task with all the many platforms out there, but a...</summary>
    <author>
        <name>Springwise</name>
        <uri>http://www.springwise.com</uri>
    </author>
    
        <category term="Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="us" label="US" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://springwise.com/">
        <![CDATA[<p><a href="http://www.springwise.com/gaming/raptr/"><img src="http://www.springwise.com/pix/spotlight/raptr.jpg" class="spotlight"></a></p>

<p>One of the difficulties gamers often face is figuring out what their friends are playing at any given moment, and in enough time to join them. It's no simple task with all the many platforms out there, but a new site is hoping to make it easier.</p>

<p><a href="http://www.raptr.com">Raptr</a> is a free service that automatically detects when a gamer is playing a game on nearly any platform—including PC, Xbox Live, Mac, Flash, social games, browser-based games, Steam and even some games on the Wii and PS3—and then notifies their friends. Users begin by creating an account and listing their identities on the various games they play, along with the friends they'd like to keep up with. There's also client software to install on their computer. Then, when they start a game, players can either instant message their friends via the Raptr site, or they can have their friends on Facebook, Twitter and FriendFeed automatically notified. Raptr can automatically update friends on gaming achievements and play time statistics as well, and users get an integrated view of all their gaming identities in a single glance. Not only that, but in Amazon-like fashion, Raptr recommends new games based on past games enjoyed and friends' preferences. Finally, with the help of the Raptr client software, the service also keeps all PC games up-to-date, automatically downloading patches as they become available. </p>

<p>Ad-supported Raptr, which is based in California, launched into beta in September. While few of us would want such automatic tracking and informing applied to <em>all</em> aspects of our lives, it seems likely there are others that could benefit from a similar model. Entrepreneurs: start your engines! ;-)</p>

<p>Website: <a href="http://www.raptr.com">www.raptr.com</a><br />
Contact: <a href="mailto:feedback@raptr.com">feedback@raptr.com</a> <br />
 <br />
Spotted by: Bryce Hufnal</p>]]>
        
    </content>
</entry>

<entry>
    <title>White label platform helps anyone build (and monetize) a gaming site</title>
    <link rel="alternate" type="text/html" href="http://springwise.com/gaming/nonoba/" />
    <id>tag:springwise.com,2009://1.6744</id>

    <published>2009-05-19T09:47:50Z</published>
    <updated>2009-05-19T10:12:12Z</updated>

    <summary> Much the way Magnify helps web publishers create niche video channels, Danish Nonoba enables anyone to create a branded gaming site that&apos;s customisable with more than 4,000 games and can be translated into 26 different languages. Nonoba&apos;s first offering...</summary>
    <author>
        <name>Springwise</name>
        <uri>http://www.springwise.com</uri>
    </author>
    
        <category term="Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="dk" label="DK" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://springwise.com/">
        <![CDATA[<p><a href="http://www.springwise.com/gaming/nonoba/"><img src="http://www.springwise.com/pix/spotlight/nonoba.jpg" class="spotlight"></a></p>

<p>Much the way Magnify helps web publishers create niche video channels, Danish <a href="http://www.nonoba.com/developers">Nonoba</a> enables anyone to create a branded gaming site that's customisable with more than 4,000 games and can be translated into 26 different languages.</p>

<p>Nonoba's first offering was an independent site where gamers can play both single- and multiplayer games for free. Nonoba Gamerise, however, is a fully functional, white-label content management system that lets anyone create a Flash gaming site of their own complete with all of Nonoba's community features but entirely customisable in look, feel and targeting. Sites built using Gamerise can be run on any domain; hosting and operations are managed by Nonoba, leaving the partner free to focus on content and monetization. Available features include a catalogue of more than 4,000 games; messaging, forums, chat and friend lists; and news feeds based on friend activity. Visual design and branding can be modified for both the site and any emails sent from it, while all phrases and texts presented to the user can be rewritten or translated into up to 26 different languages, including Chinese, Hebrew and Indonesian. Features are also available to enable site owners to control advertising. </p>

<p>More than 100 partners have signed up since the launch of Gamerise in March, including game portals in the <a href="http://www.nonoba.nl/" class="unbold">Netherlands</a>, <a href="http://5dyouxi.com/" class="unbold">China</a>, <a href="http://warez.be/" class="unbold">Belgium</a>, <a href="http://nonojogos.com/" class="unbold">Portugal</a> and <a href="http://multiplayer.brezplacne-igre.com/" class="unbold">Slovenia</a>. By providing an easy-to-use platform for such developers, Gamerise is much like "<a href="http://ning.com" class="unbold">Ning</a> for gaming sites," as Nonoba cofounder Oliver Pedersen explains. One to try out, partner with, or otherwise get involved in...? (Related: <a href="http://springwise.com/telecom_mobile/launch_your_own_mobile_network/" class="unbold">Launch your own mobile network</a>.)</p>

<p>Website: <a href="http://www.nonoba.com/developers">www.nonoba.com/developers</a><br />
Contact: <a href="mailto:info@nonoba.com">info@nonoba.com</a> <br />
 <br />
Spotted by: Bryce Hufnal</p>]]>
        
    </content>
</entry>

<entry>
    <title>Amazon trades gift cards for used video games</title>
    <link rel="alternate" type="text/html" href="http://springwise.com/retail/amazonvideotrade/" />
    <id>tag:springwise.com,2009://1.6630</id>

    <published>2009-03-25T09:58:38Z</published>
    <updated>2009-03-25T18:35:57Z</updated>

    <summary> In these budget-minded times, companies aplenty have begun offering cash or trade-ins in exchange for unwanted electronics, gift cards and gold. Now, from none other than Amazon, comes a program to offer gift cards in exchange for second-hand video...</summary>
    <author>
        <name>Springwise</name>
        <uri>http://www.springwise.com</uri>
    </author>
    
        <category term="Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Retail" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="us" label="US" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://springwise.com/">
        <![CDATA[<p><a href="http://springwise.com/retail/amazonvideotrade/"><img src="http://www.springwise.com/pix/spotlight/amazonvideotrade.jpg" class="spotlight"><br />
</a><br />
In these budget-minded times, companies aplenty have begun offering cash or trade-ins in exchange for unwanted <a href="http://springwise.com/life_hacks/more_cash_for_used_gadgets/" class="unbold">electronics</a>, <a href="http://springwise.com/financial_services/service_exchanges_unwanted_gif/" class="unbold">gift cards</a> and <a href="http://springwise.com/lifestyle_leisure/parties_help_guests_sell_their/" class="unbold">gold</a>. Now, from none other than Amazon, comes a program to offer gift cards in exchange for second-hand video games.</p>

<p>To be eligible, games must be in good condition and include the original manual, cover art and case. <a href="http://www.amazon.com/Video-Games-Trade-In/b/ref=amb_link_83819451_2?ie=UTF8&node=979418011">Amazon's Video Game Trade-In</a> site lists a wide variety of games it will accept, along with their trade-in values. For Wii, for example, "Marvel Ultimate Alliance" is valued at USD 6, "Winter Sports the Ultimate Challenge" brings in USD 6.50 and "Super Paper Mario" is valued at USD 15.50. On Xbox 360, on the other hand, "Call of Duty: World at War" brings in USD 24.25. For shipments valued at USD 10 or more, Amazon even gives consumers a way to ship them for free. Upon receipt, Amazon deposits an Amazon.com Gift Card into the consumer's account. The games, meanwhile, are ultimately purchased by a third-party merchant. While trade-in prices might not be as high as a seller can get on eBay, there's no denying that Amazon's service is the more convenient option. </p>

<p>Until economic conditions begin to improve, consumers will continue to seek out recession-busting strategies to make their hard-won dollars, euros and yen go further. Help them do that, and you just may be able to do some recession-busting yourself! ;-)</p>

<p>Website: <a href="http://www.amazon.com/Video-Games-Trade-In/b/ref=amb_link_83819451_2?ie=UTF8&node=979418011">www.amazon.com/Video-Games-Trade-In/b/ref=amb_link_83819451_2?ie=UTF8&node=979418011</a><br />
Contact: <a href="http://www.amazon.com/gp/help/contact-us/general-questions.html">www.amazon.com/gp/help/contact-us/general-questions.html</a> <br />
 <br />
Spotted by: Bjorn Verbrugghe</p>]]>
        
    </content>
</entry>

<entry>
    <title>Online game focuses on real-world kindness</title>
    <link rel="alternate" type="text/html" href="http://springwise.com/non-profit_social_cause/akoha/" />
    <id>tag:springwise.com,2009://1.6605</id>

    <published>2009-03-09T18:30:42Z</published>
    <updated>2009-03-09T19:02:56Z</updated>

    <summary> We&apos;ve written about several technology-enhanced games that aim to get kids to exercise; one we hadn&apos;t seen, however, was an online game that strives to promote social change. Sure enough, though, Akoha is a new, reality-based game that uses...</summary>
    <author>
        <name>Springwise</name>
        <uri>http://www.springwise.com</uri>
    </author>
    
        <category term="Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Non-profit, Social cause" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="ca" label="CA" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://springwise.com/">
        <![CDATA[<p><a href="http://springwise.com/non-profit_social_cause/akoha/"><img src="http://www.springwise.com/pix/spotlight/akoha.jpg" class="spotlight"></a></p>

<p>We've written about several <a href="http://springwise.com/lifestyle_leisure/game_console_gets_kids_outside/" class="unbold">technology-enhanced games</a> that aim to get kids to exercise; one we hadn't seen, however, was an online game that strives to promote social change. Sure enough, though, <a href="http://www.akoha.com">Akoha</a> is a new, reality-based game that uses mobile, web and real-world challenges to ask the question, “What if playing a game could make the world a better place?”</p>

<p>Launched into public beta in December, Akoha challenges players to carry out missions that involve performing small acts of kindness for others. Each player gets equipped with a deck of 24 mission cards—priced at USD 5—each of which describes a challenge to be carried out. Examples include “Donate an Hour of Your Time,” “Give Someone a Book” or “Send Drinks to a Couple in Love." Each card also includes a Mission ID number that's used to track the mission online. Every time a player performs one of these missions, he or she hands the card to the mission's beneficiary, or the person who receives the act of kindness. That person can then log onto the game's site to register receipt and write a short description of their experience of the mission, complete with photos or videos if desired. From there, they can explore the game and begin conducting missions of their own. The original player, meanwhile, enters their own description of the mission and earns points for completing it, allowing them to advance in the game; they can also track the influences of their missions around the globe, with each person's story of receiving and forwarding the mission documented online. The general idea, then, is that more players get recruited along the way and more good deeds get performed around the world. Players can also suggest their own mission cards, and they'll soon be able to custom-design their own mission decks as well. </p>

<p>Akoha is another nice example of what our sister site calls the <a href="http://trendwatching.com/trends/offon.htm" class="unbold">OFF=ON trend</a>, whereby the lines dividing the online and offline worlds are becoming less clear. By late January players of the game had carried out more than 2,000 missions in 33 countries—60 percent of them having joined Akoha because they received a mission card. Through a community challenge with charity partner <a href="http://www.roomtoread.org/" class="unbold">Room to Read</a>, Montreal-based Akoha will sponsor the construction of a new library in Nepal once 25,000 missions have been completed. Akoha also plans to begin offering sponsorship opportunities for organizations to give Akoha decks to their members. One to try out, partner with, or otherwise get involved in...? (Related: <a href="http://springwise.com/fashion_beauty/clothing_brand_asks_its_wearer/" class="unbold">Clothing brand asks its wearers to be kind</a>.)</p>

<p>Website: <a href="http://www.akoha.com">www.akoha.com</a><br />
Contact: <a href="mailto:info@akoha.com">info@akoha.com</a> </p>

<p>Spotted by: Khady Beye</p>]]>
        
    </content>
</entry>

<entry>
    <title>Virtual world promotes sustainable living</title>
    <link rel="alternate" type="text/html" href="http://springwise.com/eco_sustainability/climateculture/" />
    <id>tag:springwise.com,2009://1.6569</id>

    <published>2009-02-20T13:29:50Z</published>
    <updated>2009-02-20T14:13:50Z</updated>

    <summary> The fact that Green Irene, Green Grannies and Green Groove have all graced our pages in just a few short weeks recently is a fair indication of today&apos;s increasing focus on sustainability. Now joining that list is Climate Culture,...</summary>
    <author>
        <name>Springwise</name>
        <uri>http://www.springwise.com</uri>
    </author>
    
        <category term="Eco &amp; Sustainability" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="us" label="US" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://springwise.com/">
        <![CDATA[<p><a href="http://springwise.com/eco_sustainability/climateculture/"><img src="http://www.springwise.com/pix/spotlight/climateculture.jpg" class="spotlight"></a></p>

<p>The fact that <a href="http://springwise.com/eco_sustainability/green_irene_green_home_makeove/" class="unbold">Green Irene</a>, <a href="http://springwise.com/eco_sustainability/green_grannies_serve_up_recess/" class="unbold">Green Grannies</a> and <a href="http://springwise.com/eco_sustainability/greengroove/" class="unbold">Green Groove</a> have all graced our pages in just a few short weeks recently is a fair indication of today's increasing focus on sustainability. Now joining that list is <a href="http://www.climateculture.com">Climate Culture</a>, a virtual world that combines guidance, community and games to help consumers reduce their energy consumption.</p>

<p>Centered around a patent-pending carbon footprint calculator, Climate Culture offers users personalized advice on the amount of carbon, energy, dollars and other resources they expend through hundreds of lifestyle choices and daily actions. The site's Personal Energy Advisor tool uses regionally specific datasets that reflect the types of energy generated, temperatures, incoming solar radiation, energy prices and other factors determined by ZIP code to power many of its personalized calculations. Users who join the free site begin by entering some basic information to calculate their current carbon footprint, and then choosing an avatar. They then find themselves on a virtual island that reflects their current level of energy consumption. The Reduction Center guides users to make changes in their lifestyle that will reduce their carbon footprint, such as installing a tankless water heater or using CFLs instead of traditional lightbulbs. For every reduction they make, users earn points that give them higher social status in the community along with access to more and more features in the site's online store for customizing their avatar and their world. Users can also earn points by helping friends green their lifestyles and by challenging others in real-world carbon-reduction contests. In addition, a variety of multiuser games can be used to earn points as well: each time a user plays or wins, one of Climate Culture's corporate sponsors donates money to offset 10 pounds of carbon dioxide. </p>

<p>Climate Culture is reportedly planning a pilot project in Connecticut through which it aims to help whole towns become more energy-efficient, according to a report in <a href="http://featured.matternetwork.com/2009/1/climate-culture-unleashes-power-individual.cfm" class="unbold">Matter Network</a>. Its business model, the report suggests, involves having residential energy savings certified by the state and then selling them as <a href="http://en.wikipedia.org/wiki/Renewable_Energy_Certificates" class="unbold">Renewable Energy Certificates</a> to energy suppliers.</p>

<p>New York-based Climate Culture currently supports users only in the US, with support for Canadian users coming soon. One to partner with in an area near you....? (Related: <a href="http://springwise.com/eco_sustainability/nuride/" class="unbold">Rewarding consumers for driving less</a>.)</p>

<p>Website: <a href="http://www.climateculture.com">www.climateculture.com</a><br />
Contact: <a href="mailto:info@climateculture.com">info@climateculture.com</a> <br />
 <br />
Spotted by: Bella Laird</p>]]>
        
    </content>
</entry>

<entry>
    <title>DigiWall: computer game meets climbing wall</title>
    <link rel="alternate" type="text/html" href="http://springwise.com/gaming/computer_game_meets_climbing_w/" />
    <id>tag:springwise.com,2009://1.6519</id>

    <published>2009-01-26T18:58:37Z</published>
    <updated>2009-01-27T17:25:25Z</updated>

    <summary> We&apos;ve written about a number of games designed to get kids off the couch and into some exercise, but recently one of our spotters alerted us to one we hadn&apos;t yet seen: DigiWall, a structure that combines a climbing...</summary>
    <author>
        <name>Springwise</name>
        <uri>http://www.springwise.com</uri>
    </author>
    
        <category term="Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Lifestyle &amp; Leisure" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="se" label="SE" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://springwise.com/">
        <![CDATA[<p><a href="http://springwise.com/gaming/computer_game_meets_climbing_w/"><img src="http://www.springwise.com/pix/spotlight/digiwall.jpg" class="spotlight"></a></p>

<p>We've written about a number of games designed to get kids off the couch and into some exercise, but recently one of our spotters alerted us to one we hadn't yet seen: <a href="http://www.digiwall.se">DigiWall</a>, a structure that combines a climbing wall with gaming.</p>

<p>Designed for use in public places like museums and shopping malls, DigiWall is a climbing wall with high-end surround-sound whose grips include both lights and sensors that react when they are touched. A variety of games, contests, challenges and creative experiences are possible on the wall as a result, using a combination of visual and audio feedback and body movements. Games currently available, for example, include simple ones based on physical activity and speed as well as more complex ones involving flexibility, bodily control and tactical skill. New games are also being added all the time, the wall's Swedish maker says. When not in use, DigiWall becomes a decorative sound and light installation. </p>

<p>Much like Wii, location-based games and gyms that use games to keep kids moving, DigiWall could be another weapon in the battle against childhood obesity—not to mention a novel and entertaining public attraction. Kid-friendly restaurants, stores, malls, museums—even airports or schools: This one's for you! (Related: <a href="http://www.springwise.com/lifestyle_leisure/poolside_climbing_walls/" class="unbold">Poolside climbing walls</a> — <a href="http://www.springwise.com/retail/in-store_wave_riding/" class="unbold">In-store wave riding</a>.)</p>

<p>Website: <a href="http://www.digiwall.se">www.digiwall.se</a><br />
Contact: <a href="mailto:info@digiwall.se">info@digiwall.se</a><br />
 <br />
Spotted by: Susanna Haynie</p>]]>
        
    </content>
</entry>

<entry>
    <title>Using video games to make seniors safer drivers</title>
    <link rel="alternate" type="text/html" href="http://springwise.com/automotive/using_video_games_to_make_seni/" />
    <id>tag:springwise2.com,2008://1.5551</id>

    <published>2008-10-21T15:27:38Z</published>
    <updated>2008-12-12T18:01:26Z</updated>

    <summary> We&apos;ve written about brain gyms for baby boomers and insurance discounts for drivers of cars with GPS devices. Combining a bit of both ideas, insurance provider Allstate recently announced a pilot program that could ultimately lead to reduced insurance...</summary>
    <author>
        <name>Springwise</name>
        <uri>http://www.springwise.com</uri>
    </author>
    
        <category term="Automotive" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Financial Services" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="us" label="US" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://springwise.com/">
        <![CDATA[<p><a href="http://www.springwise.com/automotive/using_video_games_to_make_seni/"><img src="http://www.springwise.com/pix/spotlight/allstate.jpg" class="spotlight"></a></p>

<p>We've written about <a href="http://www.springwise.com/lifestyle_leisure/brain_gyms_for_baby_boomers/" class="unbold">brain gyms for baby boomers</a> and <a href="http://www.springwise.com/financial_services/insurance_discounts_for_gpsgui/" class="unbold">insurance discounts for drivers of cars with GPS devices</a>. Combining a bit of both ideas, insurance provider <a href="http://media.allstate.com/releases/4461-allstate-examines-brain-fitness">Allstate</a> recently announced a pilot program that could ultimately lead to reduced insurance rates for senior drivers who play brain-building video games.</p>

<p>Beginning in Pennsylvania--home to the fifth largest population of Allstate customers aged 50 to 75, the company says--Allstate is offering the program free to more than 100,000 drivers in that age group to test the impact of cognitive training on driving safety. The program uses InSight, a video software package from <a href="http://www.positscience.com/" class="unbold">Posit Science</a> that's designed to reverse age-related cognitive decline and improve the visual-processing skills needed for safe driving. Five games make up InSight, including Jewel Diver, which tests the ability to keep track of multiple moving objects at one time. Among the results of using the software, Posit says, are a reduction of dangerous driving manoeuvres by up to 40 percent, an improvement in stopping distance by an average of 22 feet when travelling at 55 miles per hour and a reduction in crash risk of up to 50 percent. In the Pennsylvania tests, which will run through March, Allstate will encourage participating older drivers to devote at least 10 hours to the training exercises. It will then track accident rates for the groups that did and didn't use the software. If the results validate Posit Science's claims, Allstate says it hopes to offer discounts to older drivers nationwide who use the software. </p>

<p>As the aging of the baby boom generation leads to increased numbers of older drivers on the road, using brain exercises to improve safety makes good sense. Of course, the program could also help Allstate identify and reward its safest--and therefore most profitable--customers. Sounds like a win-win proposition for other insurers to watch--and emulate!</p>

<p>Website: <a href="http://media.allstate.com/releases/4461-allstate-examines-brain-fitness">media.allstate.com/releases/4461-allstate-examines-brain-fitness</a> <br />
Contact: <a href="mailto:kpose@allstate.com">kpose@allstate.com</a> </p>

<p>Spotted by: <a href="http://www.psfk.com/2008/10/beat-this-video-game-and-well-lower-your-insurance.html" class="unbold">PSFK</a> via Matthew Cua</p>]]>
        
    </content>
</entry>

</feed>
